9 Weird Audio Formats VOX Supports

weird-audio

MO3Modular audio file format that is similar to other MOD formats, such as .MOD, .XM, and .S3M; however, MO3 files contain samples compressed with .MP3 or .OGG audio compression and also use a compressed file structure; allows higher-quality samples to be used while significantly reducing the file size.

UMXMusic module format that contains background music for Unreal Tournament, a 3D first-person shooter; similar to an .XM or .S3M file, but is saved in the proprietary Unreal music format; can be opened using various audio trackers and Unreal utilities.

GBSGameBoy music soundtrack used by GameBoy audio players; contains an audio dump ripped directly from a game ROM or cartridge; may store multiple tracks; used for playing old GameBoy music on a computer.
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MTMUniversal audio tracker module format that is similar to a .MOD file; contains sound samples and a musical score for playback; supports up to 32 channels, which allows many samples to be played back at once.

AYAudio file used by games from older computer systems that had a General Instruments AY series sound chip; contains a "chiptune," which specifies a sound format that enables the sound card chip to create sounds in real time; can be played back using a program that emulates the AY sound chip. AY files were commonly used by Amstrad CPC (Colour Personal Computer) games, which were developed in the 1980s. They were also used by Spectrum ZX games and Atari ST games.

NSFMusic file from an original Nintendo (NES/Famicom) game; allows music from Nintendo games to be played without loading the actual game; can be opened by a variety of NSF players.

SAPAudio file commonly used by older Atari systems that have the POKEY sound chip; contains a "chiptune," which specifies a sound format that allows the sound card chip to synthesize and sequence sounds in real time; used for playing back video game music. SAP players emulate the Atari 8-bit computer architecture and POKEY sound chip in order to playback SAP files.

SPCAudio file extracted from SNES (Super Nintendo Entertainment System) video games; contains a 16-bit, 32KHz soundtrack; often extracted from an SNES ROM using an SNES emulator. SPC files are used for listening to SNES soundtracks with an SPC audio player. SPC stands for "SPC700," the name of the sound chip that is included in SNES games consoles.

VGMAudio file used by some Yamaha and Texas Instruments sound chips that were included with older video game systems; contains video game audio that can be synthesized by the sound chip; can be played with computer software that emulates the sound chip. VGM files were used for game consoles such as the Sega Genesis, Sega Game Gear, and Capcom arcade machines.


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